![]() ![]() We are approaching this engine upgrade and release in a way that will be as seamless as possible. It contains a slew of development tools for faster progress and release times, potential graphic improvement avenues, and is the final version that supports making builds of the game for the web player/web browser. This release is only 3 versions behind Dead Frontier 2 which runs on the Unity 5.6 engine. We did a lot of research and came to the conclusion that Unity version 5.3 would be our end goal. When we first started considering upgrading Dead Frontier’s engine, it was important for us to keep in mind how people access and play the game. The Unity 5 game engine is considered one of the larger technological leaps for Unity. In terms of design and development, these changes have opened so many content opportunities for you all to enjoy. On a technical level, it ensures that players can continue to play smoothly for many years to come. This work has been incredibly important for the future of Dead Frontier. We’ve been diligently upgrading and climbing up the ladder of legacy Unity versions. Wednesday, December 21st, 2022 Day 4 Unity 5 We’ve been following the discussions around our recent announcements and we’re actively iterating based on feedback and talks around the Discord/Forums. Please share them on our forums or in df1-suggestions ! We’d love to hear some ideas for more area mechanics, weapons, or creative infected types. We will do additional posts on our progress and design changes throughout the process. Post-engine upgrades and holiday event season, we’re still in the early development stage for this area. ![]() We’re looking at wildlife such as bears, wolves, and more flying bird variety infected. On the flip side… We want to further explore the world of how animals interact with the virus and what mutations may come from it. Still features humanoid infected, though with a little more brain power, and has developed a behavior to actively hunt survivors due to food scarcity. We’re utilizing some of our infected AI improvements in this new area, boss variants as well as some special infected variants. Fully automatic shotguns that may have a tendency to jam every once in a while, revolvers that use shotgun shells that require some strength to use, and inaccurate cluster grenade explosives just to name a few. Though their focus on power comes with some quirks. Other examples are a new series of makeshift powerful weapons designed by these bandits. One example is the ability to craft tier 2 or tier 3 implants, but at the chance of a negative stat also being applied to it. At this new outpost, crafting will not include the same menu that other outposts have but will offer new recipes unique to them. It may come with some downsides or flaws though. This group has a knack for making things work in a pinch and squeezing out additional firepower. We’re also introducing more missions to do here that overlap with Secronoms and tasks specific to the area. This outpost will be restricted to its own trade zone and it has its own unique crafting page and accepted recipes. Within the radius of their camp is a safe zone but once out of bounds, you are on your own. This new outpost is led by Val, who is the leader of a neutral nomadic bandit group. The main focus is boss hunting with bounties and missions, we’re looking at having these experience rewards scale more with level so end-game players have just as much reason to participate. We’ve narrowed in on what people love to do at this outpost and we’ve designed this area to be synergistic with those activities. This time we’ve put our sights on making an area that is accessible to a wider range of players, specifically the playstyles of those around Secronom Bunker. Our last couple of area content expansions and revamps have had an end-game focus. While more secluded from the dense city population, there are some new interesting threats that have been evolving out of view now on the prowl. ![]() It is an outdoor mountain/woodland-themed location in the northern outskirts of Fairview city. The Ashwoods is a new area that neighbors the Secronom Bunker outpost and NEZ. Thursday, December 22nd, 2022 Day 5: The Ashwoods 34.1 UPDATE: GM Tickets, Improved Mission Rewards and EAS Changes.33.1 Dead Frontier 3D Forum Moderator Applications.27.1 Update: Mini Daily TPK Competition.25.1 Happy 13th Birthday Dead Frontier!.24.1 Dead Frontier 1: 2021 Development Update.21.1 Client V65 - Death Row Release (SEZ Revamp).19.1 Mini-Update: Repair Price Adjustment.17.1 Dead Frontier 3D Client Update V75.12.1 Clan, Storage, and HTML update v8_4_13. ![]() 7.1 DF1: THE TENDRILS OF TERROR HAS BEGUN!.5.1.1 Day 1: Horde Block, Boss Nests, Private Instances.5.1 Taking Dead Frontier to New Heights. ![]()
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